Many popular television shows -- even those in the so-called "family" time slot of American children watch an average of between three and fours hours of television daily. As a result, TV violence and children has become a hot topic.
For example, preschoolers can get help learning the alphabet on public television, grade schoolers can play educational apps and games, and teens can do research on the Internet.
But too much screen time can be a bad thing: Children who consistently spend more than 4 hours per day watching TV are more likely to be overweight. Kids who view violent acts on TV are more likely to show aggressive behavior, and to fear that the world is scary and that something bad will happen to them.
Teens who play violent video games and apps are more likely to be aggressive.
Characters on TV and in video games often depict risky behaviors, such as smoking and drinking, and also reinforce gender-role and racial stereotypes. Babies and toddlers up to 18 months old: No screen time, with the exception of video-chatting with family and friends.
Toddlers 18 months to 24 months: Some screen time with a parent or caregiver. Kids and teens 5 to 18 years: Parents should place consistent limits on screen time, which includes TV, social media, and video games. Media should not take the place of getting enough sleep and being physically active.
Seeing Violence The average American child will witnessviolent acts on television by age Many violent acts are caused by the "good guys," whom kids are taught to admire. In fact, in video games the hero often succeeds by fighting with or killing the enemy. This can lead to confusion when kids try to understand the difference between right and wrong.
Young kids are particularly frightened by scary and violent images. Behavior problems, nightmaresand difficulty sleeping may follow exposure to such violence.
Older kids can be frightened by violent images too. Watching Risky Behaviors TV and video games are full of content that depicts risky behaviors such as drinking alcoholdoing drugs, smoking cigarettesand having sex at a young age as cool, fun, and exciting. This makes behaviors like smoking and drinking alcohol seem acceptable and might lead to substance abuse problems.
The Obesity Link Health experts have long linked too much screen time to obesity — a significant health problem today. Studies have shown that decreasing the amount of TV kids watched led to less weight gain and lower body mass index BMI. Replacing video game time with outdoor game time is another good way to help kids maintain a healthy weight.Use the ratings system, which offers information about the violent content of a TV program.
Make sure other parents and caregivers with whom your child spends time are on the same page. The news. Virtually since the dawn of television, parents, teachers, legislators and mental health professionals have wanted to understand the impact of television programs, particularly on children.
Of special concern has been the portrayal of violence, particularly given psychologist Albert Bandura's work.
Short-term exposure to violent television programs will increase the likelihood of physical and aggressive behavior (Jeffrey ). Recent studies have provided evidence that link frequent exposure to violent media in childhood with aggression or violence later in life, .
The average American child will witness , violent acts on television by age Many violent acts are caused by the "good guys," whom kids are taught to admire. In fact, in video games the hero often succeeds by fighting with or killing the enemy.
Children who watch many hours a week of violent TV may become inured to violence and begin to see the world as a scary and unsafe place. As a parent, you are your child's first line of defense. TV Violence and Children. No. 13; Updated December and shaping behavior. Unfortunately, much of today's television programming is violent.
Hundreds of studies of the effects of TV violence on children and teenagers have found that children may: Sometimes, watching a single violent program can increase aggressiveness.